On Wed, Jun 1, 2011 at 7:39 PM, EdwardComb <[email protected]> wrote:
> I google again and found out that we cannot straight away display text > on GLSurvaceView. (my mistake i didnt mention in the question) > That would have been good to know :-) > Thus, I tried to bind the text as texture on an object like a 2D square. > As a result: > 1) My FPS drop from ~16 to ~3 > Yup - that sounds slow. I've not used GLSurfaceView, but all Views have a draw function that takes a Canvas that you can use to draw text. Other than that, I have no idea. > 2) My application crash. > You will have to provide much more information than that if you want help with that part. ------------------------------------------------------------------------------------------------- TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

