On Wed, Jun 1, 2011 at 7:39 PM, EdwardComb <[email protected]> wrote:

> I google again and found out that we cannot straight away display text
> on GLSurvaceView. (my mistake i didnt mention in the question)
>

That would have been good to know :-)


> Thus, I tried to bind the text as texture on an object like a 2D square.
> As a result:
> 1) My FPS drop from ~16 to ~3
>

Yup - that sounds slow. I've not used GLSurfaceView, but all Views have a
draw function that takes a Canvas that you can use to draw text. Other than
that, I have no idea.


> 2) My application crash.
>

You will have to provide much more information than that if you want help
with that part.

-------------------------------------------------------------------------------------------------
TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices

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