Thanks for your info.

I tried that but seems like the whole view changed. What I mean is
that what can i see
on the screen is just the text that was not running on top of my
application.

I google again and found out that we cannot straight away display text
on GLSurvaceView. (my mistake i didnt mention in the question)

Thus, I tried to bind the text as texture on an object like a 2D
square.
As a result:
1) My FPS drop from ~16 to ~3
2) My application crash.

any idea?

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