Ok, thanks. But why is still in the docs? It is planned to enable it
in a near future?

I really need to mix 2d with 3d in my apps.

Which do you think is the best way to achieve it?

Thanks,

Lucas

On Dec 15, 10:55 am, Romain Guy <[email protected]> wrote:
> Hi,
>
> This is a feature that we disabled in Android 1.0. You cannot use it
> at the moment.
>
>
>
> On Mon, Dec 15, 2008 at 1:07 PM, rollbak <[email protected]> wrote:
>
> > Hello,
>
> > I was wondering how is the way to use the Canvas constructor that
> > receives a GL context as parameter:
> >                        Canvas(GL gl)
> >                        Construct a canvas with the specified gl context.
>
> > And also which is the intention of this to exist. Does it let me use
> > normal canvas methods to draw over OpenGL? that way is how i can mix
> > 2d with 3d?
>
> > Thanks in advance,
>
> > Lucas
>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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