Hello,

I was wondering how is the way to use the Canvas constructor that
receives a GL context as parameter:
                        Canvas(GL gl)
                        Construct a canvas with the specified gl context.

And also which is the intention of this to exist. Does it let me use
normal canvas methods to draw over OpenGL? that way is how i can mix
2d with 3d?

Thanks in advance,

Lucas
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to