If you look closely at a TextView, you will see that it is clean and clear because it uses half-tone shading to avoid that pixelated look. But in my custom view I am calling drawText, and the results are not as good. The stuff drawn with drawText looks a bit ragged because it does not use any half-tone shading. Every pixel is either completely black or completely white. How can I get Canvas.drawText() to look as good as the text in a TextView?
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