You cannot draw outside of a bitmap and see it... since it's outside. You
can apply a transform on the Canvas to bring the text back in View (for
instance, do translate(-120, 0) then drawText(120, 0) will be like drawing
text at 0,0).

On Wed, Apr 27, 2011 at 10:00 PM, a a <[email protected]> wrote:

> Yes, it can see nothing. I wan't to draw the text outside and can see it.
>
> 2011/4/28 Romain Guy <[email protected]>:
> > You can draw outside, but nothing will happen.
> >
> > On Wed, Apr 27, 2011 at 9:52 PM, a a <[email protected]> wrote:
> >>
> >> Dear All,
> >>
> >> The Canvas class holds the "draw" calls. To draw something, you need 4
> >> basic components: A Bitmap to hold the pixels, a Canvas to host the
> >> draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
> >> Path, text, Bitmap), and a paint (to describe the colors and styles
> >> for the drawing).
> >>
> >> Above is google SDK document.
> >> ----------------------------------------------------------
> >>
> >> I have a question, I have a small bitmap (50 * 60), init the canvas
> >> with this bitmap. Can we only draw text on this scope(50*60)?
> >>
> >> How can we draw outside this bitmap(50*60) ?
> >>
> >> I try the canvas.clipRect(0, 0, 512, 512); and want to draw at (100,
> >> 150), but it can't work.
> >>
> >> --
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> >
> >
> >
> > --
> > Romain Guy
> > Android framework engineer
> > [email protected]
> >
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support.  All such questions should be posted on public
> > forums, where I and others can see and answer them
> >
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them

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