Dear All, The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path, text, Bitmap), and a paint (to describe the colors and styles for the drawing).
Above is google SDK document. ---------------------------------------------------------- I have a question, I have a small bitmap (50 * 60), init the canvas with this bitmap. Can we only draw text on this scope(50*60)? How can we draw outside this bitmap(50*60) ? I try the canvas.clipRect(0, 0, 512, 512); and want to draw at (100, 150), but it can't work. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

