It is nice to see at least one response from this huge group :).

I'll develop games, I'll not port smt from desktop. Creating whole
game environments in opengl would be difficult for a single developer,
that's why I'm looking for engines.

jmonkey have nice tools for desktop but it seems that they are not
mature enough on android. I shall have a look at libgdx..


On Apr 10, 6:01 pm, Nicholas Johnson <[email protected]> wrote:
> Are you trying to port a 3D desktop game to Android, or just create
> something new? If you're already familiar with using OpenGL on the desktop,
> it's actually not that big of a transition to OpenGL ES 1.x or 2.0. The API
> is reduced to its basics, but still offers almost everything you need.
>
> Now, here's a big caveat: I have *not* released any games onto the market
> using OpenGL (only 2D games which use the canvas directly from a customized
> View). However, I'm currently experimenting with OpenGL ES 2.0 and I'm very
> pleased with my initial results.
>
> As to the 2nd part of your question, no, I have no experience with any 3D
> engines you've listed. But, I'm sure somebody on this forum does.
>
> Nick

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