It is nice to see at least one response from this huge group :). I'll develop games, I'll not port smt from desktop. Creating whole game environments in opengl would be difficult for a single developer, that's why I'm looking for engines.
jmonkey have nice tools for desktop but it seems that they are not mature enough on android. I shall have a look at libgdx.. On Apr 10, 6:01 pm, Nicholas Johnson <[email protected]> wrote: > Are you trying to port a 3D desktop game to Android, or just create > something new? If you're already familiar with using OpenGL on the desktop, > it's actually not that big of a transition to OpenGL ES 1.x or 2.0. The API > is reduced to its basics, but still offers almost everything you need. > > Now, here's a big caveat: I have *not* released any games onto the market > using OpenGL (only 2D games which use the canvas directly from a customized > View). However, I'm currently experimenting with OpenGL ES 2.0 and I'm very > pleased with my initial results. > > As to the 2nd part of your question, no, I have no experience with any 3D > engines you've listed. But, I'm sure somebody on this forum does. > > Nick -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

