*bump* Anyone know if the WXGA skin in the emulator is defined as a normal size screen instead of xlarge (as expected)? And better yet how can I make it behave as expected?
On Mar 29, 8:57 pm, William Ferguson <[email protected]> wrote: > What defines whether an AVD running in the emulator is a small/normal/ > large/xlarge screen? > > hw.lcd.density can be used to set the density, but where is the screen > size defined? > > I'm asking because using the WXGA skin for API 11 (hw.lcd.density=160, > ie the default) it is applying resources from the values-normal-port > folder. Ie as if the screen in the AVD was normal size. > > The app has > > <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="11"/> > <supports-screens android:smallScreens="false" > android:normalScreens="true" > android:largeScreens="true" > android:xlargeScreens="true" > android:anyDensity="true" > > The normal screen AVDs get the resources from values-normal-port. > The large screen gets the default resources. > But the xlarge (WXGA) screen gets resources from values-normal-port. > > Why? > Is WXGA actually a normal screen? Shouldn't it be xlarge? > Where is that defined and how can I change it? > > William -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

