You may want to use MDP messaging and Restful web services to communicate. The following links may help:
Java Pattern Oriented Framework, An application of the Messaging Design Pattern IBM Technical Library http://www.ibm.com/developerworks/webservices/library/ws-designpattern/index.html Messaging Design Pattern and a distributed Component/Service Model https://jt.dev.java.net/files/documents/5553/149793/MDPdistributedModel.pdf This should give a reliable communication mechanisms (MDP Restful Web Service). I have this running on my phone without any problem. BTW, I believe the distribution also includes a Reliable File Transfer System based on MDP Restful web services. It might be a good example to look at. With MDP, You can also use other protocols/technologies as well (sockets for instance). Perhaps I would recommend Restful Web services (without knowing all your requirements). I hope this helps. On Nov 11, 1:55 pm, manorit <[email protected]> wrote: > Hi: > I am developing a multiplayer game on android. I am having a Java > server and android client. > The android client issues multiple requests and receives responses > from the server. > However the performance is not smooth. > At times the data received at the Java server is not what I send from > android. It is junk or zeroes. > However, some times, data is correctly received. > > I was wondering is there any data loss in betwenn and why? I am using > java.net on both ends. > Please let me know if anybody was facing a similar problem anytime > during android development. > > Thanks, > manorit -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

