Well great, there are two threads now. Here's the other one:
http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices

On Oct 18, 11:48 am, EboMike <[email protected]> wrote:
> The OS market share list is 
> here:http://developer.android.com/resources/dashboard/platform-versions.html
>
> My recommendation: Require Android 2.0 and Open GL ES 2.0, this will
> allow you to use vertex/fragment shaders. Check for extensions like
> vertex buffer objects and use them, but don't require them (the
> original Droid doesn't have VBOs, but it still popular). That should
> allow your app to run on most modern phones and have good performance.
> Btw, there was a thread on Stack Overflow where people posted
> available extensions on several 
> phones:http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-o...
>
> -Mike
>
> On Oct 18, 11:36 am, Tudor Tihan <[email protected]> wrote:
>
>
>
> > Thank, 2.2 sounds good.
>
> > I dont want to build a game that runs on all hardware, just the top
> > range hardware,
> > since fixed function looks like crap in nowadays shader world.
>
> > Where would I find an accurate OS/device market share list?
>
> > On Oct 16, 1:33 pm, Nightwolf <[email protected]> wrote:
>
> > > Results are pretty good. However iPhone 4 has higher resolution (960
> > > by 640) so in some cases it'll be harder for it to compete.
> > > BTW Samsung Galaxy S gets Android 2.2 in Europe.
> > > Anyway there are only 33% of Android 2.2 phones. And only few of them
> > > are Samsung. If your game will run smooth only on one device you won't
> > > get large install base.
>
> > > On 14 ÏËÔ, 18:22, Tudor Tihan <[email protected]> wrote:
>
> > > > Thank you all for your answers.
>
> > > > @Nightwolf: That link was much appreciated. I also found this
> > > > benchmark comparison, how do the results
> > > > look to 
> > > > you:http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=tru...)
>
> > > > @Andy:
>
> > > > On Oct 14, 12:32šam, Adam Hammer <[email protected]> wrote:
>
> > > > > I do mine on a N1.
>
> > > > > 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but
> > > > > it'll be a headache using the NDK for such. [...]
>
> > > > Can you give me a bit more details on this? The only high performance
> > > >phone
> > > > I can get in my country (Romania) is the Samsung Galaxy S, but it is
> > > > 2.1.
> > > > I am interested in making use of shaders in a character detailed 3D
> > > > video game
> > > > with lots of particle effects. What sort of pain would I get myself
> > > > into if I bought thatphone?

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