I managed to recreate the bug with a very simple test case. It only
happens when you place the Bitmap into a Canvas, so I think it is a
memory leak in the Android Canvas code. I have logged a bug here:

http://code.google.com/p/android/issues/detail?id=11089

As far as I can tell this bug will happen for any android app that
uses Bitmaps with Canvas - basically it will crash with an out of
memory error after you change screen orientation sufficient times (or
do anything else that causes the activity to be destroyed and
recreated).

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