We can't split up the bitmap into smaller ones. It is a drawing
program and we draw shapes to the offscreen bitmap. For now we have
just put a gc() and recycle() before reallocating bitmaps, and also
put a gc() at the end of onDestroy() as suggested in another thread.
This is working so far, but I can see that running out of memory could
be an issue in many other situations where you are dealing with large
documents or graphics.


On Sep 2, 8:07 pm, "EnjoyLifeHappyEveryday--Jay Meng"
<[email protected]> wrote:
> hey
> [email protected]<[email protected]>
>
> We meet the same question,but we thought two ways to solve it:
> 1> cutting up a big bitmaps into many small bitmaps, less than 2M of every 
> bitmaps, and then splitting joint small bitmaps
> 2> using virtual-point idea to call small bitmaps when is used at once and 
> release small bitmaps when isn't used at once.
>
> Hope it useful for you.
>
> Best Regards.
>
> Jay Meng
> EnjoyLifeHappyEveryday
> CodeCore Groups

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