Read this link, it helped me ALOT http://davidjhinson.wordpress.com/2010/05/19/scarce-commodities-google-android-memory-and-bitmaps/
On Aug 30, 1:37 pm, Sheepz <[email protected]> wrote: > Hi all, I've seen this question asked many times but none of the > answers really made sense in what I'm doing... I have an android game > (see source at Google source > control:http://code.google.com/p/bestcardgameever-android/source/browse/#svn/...) > It's a card game, and I've used a method that redraws each hand every > round - that might be wasteful but I couldn't think of a better way to > do it. Here is the code for the redrawHand method: > > private void redrawHand(Hand hand) { > ImageView[] cardView = hand.getCardsViews(); > View container = hand.getContainer(); > for (int i = 0; i < GameData.YANIV_NUM_CARDS; i++) { > PlayingCard card = hand.getCardByLocation(i); > if (card != null) { > // Show Card > cardView[i].setVisibility(View.VISIBLE); > int resId; > if (hand.shouldCardsBeShown()) { > resId = card.getImageResourceId(); > } else { > resId = R.drawable.back; > } > cardView[i].setImageResource(resId); > if (hand.isHumanPlayer()) { > // when selected, move up 15 pixels > boolean isSelected = hand.isCardSelected(i); > ((LinearLayout.LayoutParams) > cardView[i].getLayoutParams()).bottomMargin = isSelected? 15 : 0;} } else { > > cardView[i].setVisibility(View.INVISIBLE); } } // Set player name > hand.getHandLabelView().setText(hand.getHandLabel()); > container.requestLayout(); } > > After installing ACRA (http://code.google.com/p/acra/wiki/ACRAHowTo) I > have started getting crash reports from devices saying the following: > > java.lang.OutOfMemoryError: bitmap size exceeds VM budget at > android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) at > android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:363) at > android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:212) at > android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java: > 673) at android.content.res.Resources.loadDrawable(Resources.java: > 1639) at android.content.res.Resources.getDrawable(Resources.java:535) > at android.widget.ImageView.resolveUri(ImageView.java:541) at > android.widget.ImageView.setImageResource(ImageView.java:293) at > com.geekadoo.ui.Yaniv.redrawHand(Yaniv.java:765) at > com.geekadoo.ui.Yaniv.performYaniv(Yaniv.java:539) at > com.geekadoo.ui.Yaniv.performYanivHandler(Yaniv.java:503) at > com.geekadoo.ui.Yaniv.access$1(Yaniv.java:502) at com.geekadoo.ui.Yaniv > $2.onClick(Yaniv.java:323) at android.view.View.performClick(View.java: > 2196) at android.view.View.onTouchEvent(View.java:3849) at > android.widget.TextView.onTouchEvent(TextView.java:6376) at > android.view.View.dispatchTouchEvent(View.java:3385) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at > com.android.internal.policy.impl.PhoneWindow > $DecorView.superDispatchTouchEvent(PhoneWindow.java:1764) at > com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneW > indow.java: > 1213) at android.app.Activity.dispatchTouchEvent(Activity.java:2066) > at com.android.internal.policy.impl.PhoneWindow > $DecorView.dispatchTouchEvent(PhoneWindow.java:1748) at > android.view.ViewRoot.handleMessage(ViewRoot.java:1561) at > android.os.Handler.dispatchMessage(Handler.java:99) at > android.os.Looper.loop(Looper.java:123) at > android.app.ActivityThread.main(ActivityThread.java:3977) at > java.lang.reflect.Method.invokeNative(Native Method) at > java.lang.reflect.Method.invoke(Method.java:521) at > com.android.internal.os.ZygoteInit > $MethodAndArgsCaller.run(ZygoteInit.java:782) at > com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) at > dalvik.system.NativeStart.main(Native Method) > > I am not able to understand why this is happening - is there a memory > leak? should I somehow release something that I'm missing? Please > help, there are a lot of people that can't enjoy this free open source > game because of this. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

