Hi all, I've seen this question asked many times but none of the
answers really made sense in what I'm doing... I have an android game
(see source at Google source control:
http://code.google.com/p/bestcardgameever-android/source/browse/#svn/trunk/bestcardgameever-android/Branches/Yaniv%20For%20Android)
It's a card game, and I've used a method that redraws each hand every
round - that might be wasteful but I couldn't think of a better way to
do it. Here is the code for the redrawHand method:
private void redrawHand(Hand hand) {
ImageView[] cardView = hand.getCardsViews();
View container = hand.getContainer();
for (int i = 0; i < GameData.YANIV_NUM_CARDS; i++) {
PlayingCard card = hand.getCardByLocation(i);
if (card != null) {
// Show Card
cardView[i].setVisibility(View.VISIBLE);
int resId;
if (hand.shouldCardsBeShown()) {
resId = card.getImageResourceId();
} else {
resId = R.drawable.back;
}
cardView[i].setImageResource(resId);
if (hand.isHumanPlayer()) {
// when selected, move up 15 pixels
boolean isSelected = hand.isCardSelected(i);
((LinearLayout.LayoutParams)
cardView[i].getLayoutParams()).bottomMargin = isSelected? 15 : 0;
} } else {
cardView[i].setVisibility(View.INVISIBLE); } } // Set player name
hand.getHandLabelView().setText(hand.getHandLabel());
container.requestLayout(); }
After installing ACRA (http://code.google.com/p/acra/wiki/ACRAHowTo) I
have started getting crash reports from devices saying the following:
java.lang.OutOfMemoryError: bitmap size exceeds VM budget at
android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) at
android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:363) at
android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:212) at
android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:
673) at android.content.res.Resources.loadDrawable(Resources.java:
1639) at android.content.res.Resources.getDrawable(Resources.java:535)
at android.widget.ImageView.resolveUri(ImageView.java:541) at
android.widget.ImageView.setImageResource(ImageView.java:293) at
com.geekadoo.ui.Yaniv.redrawHand(Yaniv.java:765) at
com.geekadoo.ui.Yaniv.performYaniv(Yaniv.java:539) at
com.geekadoo.ui.Yaniv.performYanivHandler(Yaniv.java:503) at
com.geekadoo.ui.Yaniv.access$1(Yaniv.java:502) at com.geekadoo.ui.Yaniv
$2.onClick(Yaniv.java:323) at android.view.View.performClick(View.java:
2196) at android.view.View.onTouchEvent(View.java:3849) at
android.widget.TextView.onTouchEvent(TextView.java:6376) at
android.view.View.dispatchTouchEvent(View.java:3385) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:872) at
com.android.internal.policy.impl.PhoneWindow
$DecorView.superDispatchTouchEvent(PhoneWindow.java:1764) at
com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:
1213) at android.app.Activity.dispatchTouchEvent(Activity.java:2066)
at com.android.internal.policy.impl.PhoneWindow
$DecorView.dispatchTouchEvent(PhoneWindow.java:1748) at
android.view.ViewRoot.handleMessage(ViewRoot.java:1561) at
android.os.Handler.dispatchMessage(Handler.java:99) at
android.os.Looper.loop(Looper.java:123) at
android.app.ActivityThread.main(ActivityThread.java:3977) at
java.lang.reflect.Method.invokeNative(Native Method) at
java.lang.reflect.Method.invoke(Method.java:521) at
com.android.internal.os.ZygoteInit
$MethodAndArgsCaller.run(ZygoteInit.java:782) at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) at
dalvik.system.NativeStart.main(Native Method)
I am not able to understand why this is happening - is there a memory
leak? should I somehow release something that I'm missing? Please
help, there are a lot of people that can't enjoy this free open source
game because of this. Thanks!
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