I'm looking at OpenGL 1.1, I believe. On Aug 16, 5:38 pm, RichardC <[email protected]> wrote: > What vesion of OpenGL ES is your app expecting? Older devices only > have 1.1 available and some very old devices only have OpenGL > emulated. > > On Aug 16, 8:00 pm, Aaron Rudolph <[email protected]> wrote: > > > Hi, all. > > > I'm having a major issue here; I'll try to explain it in as little > > code and in as few words as possible. I have a 3D Photo Gallery that > > I'm making (market://pname:com.gallery). I'm getting appallingly low > > ratings that I would like to improve. The issue, according to my > > users, is that when they open the app, a "blank screen" shows up. Now, > > on my Motorola Droid, it works as expected; I can navigate around a > > virtual 3D Photo Gallery containing all my photos. I have a strange > > feeling the reason why they cannot view it is because (1) I am using > > native C++ to do all my rendering work, and (2) I may be having issues > > with their OpenGL Drivers. > > > Now. What I want to know is this: What is the point of using EGL and > > EGL configs in Android? What do they do and how might they help? I'd > > appreciate an answer before my ratings dip any lower :-) > > > Thanks again. > > > Aaron N. Rudolph.
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