I'm looking at OpenGL 1.1, I believe.

On Aug 16, 5:38 pm, RichardC <[email protected]> wrote:
> What vesion of OpenGL ES is your app expecting? Older devices only
> have 1.1 available and some very old devices only have OpenGL
> emulated.
>
> On Aug 16, 8:00 pm, Aaron Rudolph <[email protected]> wrote:
>
> > Hi, all.
>
> > I'm having a major issue here; I'll try to explain it in as little
> > code and in as few words as possible. I have a 3D Photo Gallery that
> > I'm making (market://pname:com.gallery). I'm getting appallingly low
> > ratings that I would like to improve. The issue, according to my
> > users, is that when they open the app, a "blank screen" shows up. Now,
> > on my Motorola Droid, it works as expected; I can navigate around a
> > virtual 3D Photo Gallery containing all my photos. I have a strange
> > feeling the reason why they cannot view it is because (1) I am using
> > native C++ to do all my rendering work, and (2) I may be having issues
> > with their OpenGL Drivers.
>
> > Now. What I want to know is this: What is the point of using EGL and
> > EGL configs in Android? What do they do and how might they help? I'd
> > appreciate an answer before my ratings dip any lower :-)
>
> > Thanks again.
>
> > Aaron N. Rudolph.

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