You know, I never did.  I didn't want to have to dig through the
entire source in order to find it, and since I'm hacking on a MacBook
Cheap anyway, I like conserving my HDD space :)

Although your link seems broken...


On Oct 31, 10:02 am, "Declan Shanaghy" <[EMAIL PROTECTED]> wrote:
> Have you looked at the source for the included Camera app?
> It may help you out.
>
> http://git.source.android.com/?p=platform/packages/apps/Camera.git;a=...
> src/com/android/camera/Camera.java;h=ef99842136f5df362add5f07148ca6c8ff981a1
> 6;hb=HEAD
>
> -----Original Message-----
> From: [email protected]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of Alvin Yates
> Sent: Tuesday, October 28, 2008 10:02 AM
> To: Android Developers
> Subject: [android-developers] Taking Camera Pictures in app
>
> Still trying to figure this out, but not getting anywhere on it.
>
> Does taking a picture using the camera only require creating the
> Camera.PictureCallback for onPictureTaken() and passing it into
> Camera.takePicture() as an input?  Or do you have to stop the preview,
> lock the canvas, and convert/extract data from there to get it into a
> writable form?
>
> I'm fine with the first one, but completely confused as to how to do
> the latter.
>
> Also, is taking pictures in the emulator functional or not?  I tried
> to run CameraApiTest and it crashes hard whenever I hit spacebar, even
> though I have an SD card instantiated.
>
>
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