You can take photo's in the emulator, but all you get is a gazillion
pictures of Bill Lumbergh.

You have this line in your manifest file?
  <uses-permission android:name="android.permission.CAMERA"/>



On Oct 28, 10:44 pm, Hong <[EMAIL PROTECTED]> wrote:
> i used the first approach, and once the picture is taken, i launch a
> new activity.
> the current activity (that your camera preview is running) will go
> into onPause() onDestroy() phase depends on what you do, u can stop
> the camera preview there.
>
> On Tue, Oct 28, 2008 at 1:02 PM, Alvin Yates <[EMAIL PROTECTED]> wrote:
>
> > Still trying to figure this out, but not getting anywhere on it.
>
> > Does taking a picture using the camera only require creating the
> > Camera.PictureCallback for onPictureTaken() and passing it into
> > Camera.takePicture() as an input?  Or do you have to stop the preview,
> > lock the canvas, and convert/extract data from there to get it into a
> > writable form?
>
> > I'm fine with the first one, but completely confused as to how to do
> > the latter.
>
> > Also, is taking pictures in the emulator functional or not?  I tried
> > to run CameraApiTest and it crashes hard whenever I hit spacebar, even
> > though I have an SD card instantiated.
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