There have been a few conversations on this topic before and I think the
answer is 'no'. Applications install onto the built-in memory, not onto the
SD card. If you need larger resources, you will need to implement a download
from the web, which can save onto the card.
(I think this should change, but it seems that the G1 is considered a phone
first, with some applications, rather than an application platform that also
comes with a phone).

Ludwig

2008/10/27 ammar <[EMAIL PROTECTED]>

>
> Hi
>
> I am trying to design an application that has lots of data (medical
> reference stuff). Probably more than 90% of the size of this
> application will be resource files (images/text).
>
> Given that the G1 has about 64mb free when they arrive to the customer
> (i.e. after accounting for default installed apps). Assuming that my
> typical user will also have a number of other apps running on their
> device, this leaves me striving for an app size of around 1mb max
> (note that some free apps out on the market are 7mb and I assume many
> games will have similar sizes).
>
> The ideal solution is to store my application data on the sd card. The
> applications that are out there do not seem to be using such an
> approach and I am wondering if this is possible? Will the market
> install such applications correctly or will it throw out an "out of
> memory" error?
>
> I am already very close to running out of space on my G1 because all
> these apps are going into the phone memory with all their resources. I
> guess I should delete all the games?!
>
> Any pointers ? Where are apps installed on the device? how about
> sqlite database? resources? Do we have control of where they go?
>
>
> >
>

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