Hi Megha,

Yes, by generated media content I mean content that is not some fixed
material that is already stored somewhere on the device or on some
remote server, but that is created on-the-fly in response to user
actions or sensor inputs (e.g., camera input). One may typically think
of a byte array or its corresponding stream being filled with
calculated (synthesized) content, meant to played by MediaPlayer. This
is not possible with the MediaPlayer APIs in Android SDK 0.9 beta. The
problem was reported and discussed as issue 739. Additionally, I have
today on android-internals posted concern about possible detrimental
effects on device lifetime for media-intensive processing of generated
content that currently requires this temporary storage on (flash) SD
card or (flash) internal memory.

Regards

On Sep 12, 8:36 pm, "Megha Joshi" <[EMAIL PROTECTED]> wrote:
> 2008/9/12 blindfold <[EMAIL PROTECTED]>
>
>
>
> > Which is expected to be faster: internal storage or sdcard?
> > I'm currently temporarily saving content to internal storage
> > because MediaPlayer cannot play generated content from memory,
>
> Could you clarify what you count as generated content and memory?

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