Hi Megha, Yes, by generated media content I mean content that is not some fixed material that is already stored somewhere on the device or on some remote server, but that is created on-the-fly in response to user actions or sensor inputs (e.g., camera input). One may typically think of a byte array or its corresponding stream being filled with calculated (synthesized) content, meant to played by MediaPlayer. This is not possible with the MediaPlayer APIs in Android SDK 0.9 beta. The problem was reported and discussed as issue 739. Additionally, I have today on android-internals posted concern about possible detrimental effects on device lifetime for media-intensive processing of generated content that currently requires this temporary storage on (flash) SD card or (flash) internal memory.
Regards On Sep 12, 8:36 pm, "Megha Joshi" <[EMAIL PROTECTED]> wrote: > 2008/9/12 blindfold <[EMAIL PROTECTED]> > > > > > Which is expected to be faster: internal storage or sdcard? > > I'm currently temporarily saving content to internal storage > > because MediaPlayer cannot play generated content from memory, > > Could you clarify what you count as generated content and memory? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

