Just a comment on this Bitmap issue, in terms of class structure and
organization.

I understand the Factory Pattern usage and concept, since I have used
it before.
But why are some of these "factory" methods (static methods that know
how to create Bitmaps) inside Bitmap class, and others inside class
BitmapFactory ?

If the Factory Pattern is being used, then shouldn't they all be in
the same place !?
This generates confusion, in my opinion.
.

On 12 abr, 15:09, Rui Martins <[EMAIL PROTECTED]> wrote:
> Gee, found it, BitmapFactory.
>
> I think, I'm starting to feel the stress of the approaching date ;P,
> and so much stuff still to do.
>
> On 12 abr, 09:30, Rui Martins <[EMAIL PROTECTED]> wrote:
>
> > Replying to myself :)
>
> > I went digging in the documentation, and found 
> > BitmapShaderhttp://code.google.com/android/reference/android/graphics/BitmapShade...
>
> > Believe me that Shader is not the best name for such a Functionality !
> > I would have never found it by this name, I just opened it out of
> > curiosity, since Shaders fro me, and many others is a completly
> > different thing.
>
> > We also have it's parent class 
> > Shaderhttp://code.google.com/android/reference/android/graphics/Shader.html
>
> > The only minor problem, is that we loose control over Alpha
> > (transparency), we had in Drawable.
> > Yes, we can embed the Alpha in the Image, but If your intention was to
> > reuse the same image with several different Alphas applyed to it, you
> > are out of luck I guess. We will need to either preprocessing the
> > bitmap ourselves first, or have several copies.
>
> > Hope this info is useful to someone else.
>
> > On 12 abr, 09:26, Rui Martins <[EMAIL PROTECTED]> wrote:
>
> > > Is there any thing similar to a tiled drawable ?
> > > i.e. can we set the bounds of a drawable larger than it's associated
> > > bitmap, but somehow control the appearence, so that instead of a
> > > resize, it just tiles the bitmap to fill the area defined by
> > > setBounds(...) ?
>
> > > Or is anything similar to this behaviour besides a Drawable, and
> > > without using OpenGL Textures?
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