Is there any thing similar to a tiled drawable ?
i.e. can we set the bounds of a drawable larger than it's associated
bitmap, but somehow control the appearence, so that instead of a
resize, it just tiles the bitmap to fill the area defined by
setBounds(...) ?

Or is anything similar to this behaviour besides a Drawable, and
without using OpenGL Textures?

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
Announcing the new M5 SDK!
http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to