> I'm now doing this... and am getting 40-50fps full screen! Which I think > is quite reasonable; frame locked to 20fps or so, it should provide > plenty of CPU time to run the game in. > > Oddly enough, the fastest GL texture format is RGB_5_5_5_1. RGB_5_6_5, > which is what I would intuitively expect to be the fastest, gives about > 30fps. >
That is very promising. Is this at 240x320 or 320x480? What are your texture dimensions? Steve --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

