David Given wrote: [...] > If we instead use GLES, displaying a single polygon > that fills the screen, we can change the image by uploading new textures > with glTexImage2d.
I'm now doing this... and am getting 40-50fps full screen! Which I think is quite reasonable; frame locked to 20fps or so, it should provide plenty of CPU time to run the game in. Oddly enough, the fastest GL texture format is RGB_5_5_5_1. RGB_5_6_5, which is what I would intuitively expect to be the fastest, gives about 30fps. (However, I should point out that this is using a SurfaceView. The example on the website that uses GLES on a View produces a 'This doesn't work yet' exception. Hopefully we should get further speedup when View GLES gets implemented...) -- David Given [EMAIL PROTECTED] --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

