On 1 Dec 2017, at 11:28 am, Allan Udy via 4D_Tech <[email protected]> wrote:
> 
>> Justin previously determined that this is the case, and in his Log Parsing 
>> database that we're using, the plugin command ID's are assumed to start with 
>>  3;YYY.
> 
> Through a bit of trial and error I can now say with reasonable certainty that 
> in v16 at least, the plugin Commands now appear to start with 1, rather than 
> 3 as was necessary in previous versions of your Debug Log Reader.
> 
> A few of the Plugin commands showing up in my Debug Log files take 
> parameters, and so it's relatively straight forward to match them up with the 
> actual commands used in the source.  It was just a matter of re-parsing the 
> source Plug-in folder with a different starting ID no each time until the 
> database then indicates that the Plugin calls are from 4D Internet Commands.

Hi Allan

I wish it were always so. I've just generated some logs using v16R5 and the 
plugins are starting from 3 in them. Maybe it's application-specific. Or maybe 
it's different for server/client/solo (these were client logs).

Anyway, the update I posted to github the other day makes it a little less 
painful to change the plugin numbers - a right-click lets you renumber them all 
in one go and you don't need to reparse the logs files to see the changes - 
just rebuild the hiererchical command list (by holding down the Shift key when 
selecing them) for any processes you've already examined.

cheers
J
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