Hi Guys,

Have you looked at New Log Parser technote (http://kb.4d.com/assetid=77880). I 
think you’ll find it to be very useful.

Regards,
Add




On 11/28/17, 11:40 AM, "4D_Tech on behalf of Allan Udy via 4D_Tech" 
<[email protected] on behalf of [email protected]> wrote:

    Hi Justin,

    Thanks for that extra info. I'll have to have a play around some more
    and try and work out what 4D is actually doing.

    ATTENTION 4D:   It would be really useful if you would actually publish
    the details (somewhere easy to find) of how the DebugLogs determine the
    Plugin Command IDs....

    Allan


    > From: Justin Carr<[email protected]>
    >
    >> >
    >> >  HI,
    >> >
    >> >  A while back I got hold of the v15 '4D  Debug Log Reader' database in 
order to view some of4D's Low Level debugging Log files.  It helped me a lot at 
the time.Does anyone (the author?) know WHY  $vL_PluginID is initialised to 3 
at the start of the loop through the external plugins....?
    >>
    > That would be me. This was always a tricky piece of the puzzle. 
Unfortunately there was no way (that I could find) for determining which plugin 
was allocated which number in the debug logs. The best I could determine was 
that it seemed to load them in alphabetical order and it usually seemed to 
start from 3, although not always. I think there used to be two "plugins" that 
were built-in to4D  - I want to say one of them was the OLE Tools - not sure 
what the other one was. I deduced rightly or wrongly that4D  was allocating 
these numbers first. It's entirely possible that this has changed in more 
recent versions.
    >
    > If it seems to be starting from one now, it would certainly be safe to 
change it in the code. You can also change the numbers in the front-end by 
double-clicking on them, but the log files would ned to be re-parsed after 
you've changed any numbers.
    >


    Cheers,
    Allan Udy

    Golden Micro Solutions Ltd, Blenheim, New Zealand
    http://www.golden.co.nz<http://www.golden.co.nz>

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