The intended product is for labs to write their own modules and scripts,
but also communicate with our provided software. We'd like to hide the
networking details away from them.
Thanks for the suggestions Michal and Osiris, I'll look into those.
I think I will have to pass messages back to the client in the end, to
be on the safe side.
Kevin
On 01/19/2018 02:41 PM, Michal Vyskocil wrote:
Hi,
The main question is why do you abstract away czmq and sockets? What
problem do you want to solve?
Anyway an example of abstraction over zeromq sockets is mlm_client_t
from zeromq malamute project. Each client has own actor communicating
with server and msgpipe inproc socket used to communicate between
actor and client thread.
Btw: you're right that it's better to pass messages to client rather
than execute callbacks from main thread inside actor thread.
Michal
Dne 19. 1. 2018 9:52 odpoledne napsal uživatel "Kevin Wang"
<[email protected] <mailto:[email protected]>>:
Hello everyone,
I am building a client API that abstracts away sockets and the
Zeromq and CZMQ layer. To do that, my class has a zactor
containing a zloop, polling on all the various sockets in the class.
I eventually want my users to define their own "events", which are
messages containing an event name (string) and associated data in
the next frame, and for them to write their own functions that are
called by the zloop when their messages arrive. I am doing this by
creating a virtual function for them to override, which they can
use to define their own behavior.
And everything was good, until I realized that their defined
function would be called in the zactor thread, not the user's
thread. If they chose to define their function to change some
variable or call some other function, that would cause a race
condition.
At least, that is what I think could happen. I realize that this
is only loosely related to zeromq, and more about API design, but
is there anyone else that has run into this problem? Is this a
valid concern?
My proposed solution would be to push these event messages to the
user thread, and make the user call a processEvents() function
when they can, which pulls the event messages and acts on them.
Similar to:
while(!quitCondition){
client.processEvents()
//Run other code
}
I am new to dealing with threads and am not sure if this is a
common pattern, or if there is something basic I am missing.
Thanks
Kevin
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