That would work for an internal API, but given we expose a C API unfortunately I don't think that would work as a public API :-( And I think for this use case they would require a public API.
As an external API, a new zmq_ctx_set that takes a callback would have
been ideal, but it only takes int. So perhaps a new
zmq_ctx_set_allocator that takes a callback pointer would be the next
best.
An alternative would be to have a system similar to what we use for the
poll implementation (epoll kqueue select etc), but this would be a
build-time option, and the implementation would have to be checked in,
which I don't think is an option for this case, right?
On Mon, 2016-11-28 at 10:51 +0000, Auer, Jens wrote:
> Hi,
>
> I am just a user, but I would love to see this change. I have thinking about
> this and I would like to be able to pass a C++ allocator object to ZeroMQ, so
> a simple function hook is not enough. My idea is to define a struct in the
> interface
>
> struct allocator_t
> {
> void* hint;
> void* (allocate)(size_t, void*);
> void (deallocate)(void*, size_t, void*);
> };
>
> and store this in the context object. Since I don't think that this should be
> changed during runtime, I would create a new zmq_ctx_new overload which takes
> a parameter of type allocator_t. The default value would be to call
> malloc/free.
>
> Cheers,
> Jens
>
> --
> Jens Auer | CGI | Software-Engineer
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> Von: zeromq-dev [[email protected]]" im Auftrag von
> "Petteri Salo [[email protected]]
> Gesendet: Montag, 28. November 2016 09:40
> An: [email protected]
> Betreff: [zeromq-dev] On hooking memory allocations
>
> Hello,
>
> Let me first do a little introduction as I'm new to this list. I'm a software
> engineer with 15+ years of experience working on games at a company called
> Remedy Entertainment Ltd. We've done games for PC, and various games consoles
> over the years. Most recently we did Quantum Break for Xbox One.
>
> I've now been tasked with evaluating ZeroMQ. One important feature of any
> library we use in games is the ability to hook all memory allocations - this
> is to allow the use of custom memory allocators and/or for tracking when and
> where memory is allocated.
>
> I've searched the libzmq source code and there is about 150 uses of new,
> malloc, realloc , etc.
>
> If we were to adopt libzmq we'd like to put in allocation hooks and that work
> would then be something that we'd like to contribute back to the project.
> Having those hooks in the main repository would then make it easier for us to
> adopt future changes to the library.
>
> So, my question is would this kind of change be something that would be
> accepted? Of course assuming that coding conventions, proper way of
> submitting the patch etc. are followed. I do realize that one would want to
> see the actual code before accepting. I'm interested in the principle of
> accepting a change such as this, since it would introduce a new "rule" for
> working ión libzmq source code : "All allocations shall go through an
> allocation hook."
>
> Best Regards,
>
> Petteri Salo
>
>
> _______________________________________________
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> [email protected]
> http://lists.zeromq.org/mailman/listinfo/zeromq-dev
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