On 12 June 2018 at 10:45, Ilya Anfimov <[email protected]> wrote: > The GLX pathway had too many data copy-ing, that process wass
too CPU-based and sycnhronous, also it had some optimisations of packing and pipelining drawcalls in one write() syscall, [..] I was thinking about this .. what happened to the AIGLX pathways that were originally added in mainly for compositing window managers? Is that all now done directly using DRI2 for local clients? Still intrigued by VirtualGL and it's making me try to understand current X architecture better. I didn't realise quite how complicated it had got. S.
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