Am 07.05.2012, 18:49 Uhr, schrieb Roland Scheidegger <[email protected]>:

You could try it out by compiling the intel ddx driver yourself, the
limits are IMAGE_MAX_WIDTH/IMAGE_MAX_HEIGHT in intel_video.c.
(Of course, the real fix would take the hw into account, 2048 seems
indeed like the limit for i915.)

FTR the gl2 video output of mplayer (no idea whether it's still in mplayer2) can handle dimensions > GL_MAX_TEXTURE_SIZE by texture tiling.

Cheers,
Thomas
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