Hi,

While replying your previous email, i had the doubt whether you are talking about dispatching the gl APIs or dispatching the glX APIs because you mentioned "How glx extension requests are dispatched"...so i thought you are mainly asking about dispatching of glX APIs :-)..So, anyway below are my responses...

Wang Baisheng wrote:
Dear Rahaman,

Thank you for answering my questions! Great!

And I have read some docs about dri and aiglx. But Maybe I misunderstand them. 
They all say that when using indirect render, it's the glx module with X 
server will dispatch the request to Mesa. Pls refer :
http://dri.sourceforge.net/doc/dri_data_flow.html
http://dri.sourceforge.net/doc/dri_control_flow.html


And another slide in a ppt named 'Accelerated Indirect GLX' written by 
Kristian Høgsberg on XDevConf , 9 Feb 2006 :
======================
Indirect rendering
 
If the server doesn't support DRI, if part of the DRI setup fails or if the users 
  specifically asks for it, libGL will fall back to indirect rendering.
  
<Rahaman>: I don't think it depends on whether the server supports DRI. Because DRI means direct rendering from client side, thus bypassing the server altogether.So, as far as i know & i have seen from the mesa code also, that the DRI setup is being done from the client side using the XF86 DRI API and if the setup fails, it automatically goes for indirect rendering.
 
In indirect mode, all OpenGL requests are marshalled to the server and libGL is 
  reduced to just a protocol layer.
  
<Rahaman>: If it is only indirect mode, then you are right. But there is something called AIGLX(accelerated indirect), where the requests are first passed to the server & then the xserver dispatch those GL request to the libGL and DRI driver to render on the framebuffer(Here the same libGL is linked to both the client program and thr xserver).
In the server, the GLX module maintains an OpenGL context on behalf of the 
  client and forwards the demarshalled requests to the context.
  
<Rahaman>: For indirect/AIGLX mode, it is correct assumption.
 
The current implementation pulls parts of Mesa into the Glcore module to provide 
  a software backed GL context.
  
<Rahaman>: This is something which i had asked before and got answered, but don't remember them exactly right now:-(
Synonymous with software/slow rendering
=====================

It also said that "The current implementation pulls parts of Mesa into the 
Glcore module to provide a software backed GL context."


But when I look the code of xm_api.c, I found it seems that in indirect mode, 
libGL is not just a protocol layer, and the client use its software render 
functions directly and those software render functions just like a normal  X 
client using xlib api. 

So can I say so that when in software render mode, it's not X server glx 
module dispatch the requests to Mesa, while it's the client using the libGL 
software render functions directly ?
  
<Rahaman>: You are correct. xm_api.c will be only be built if you are building mesa ONLY for indirect mode, i.e. you are not using any h/w accelerated GL library/DRI driver. In that case, complete rendering is being taken care in s/w by mesa & the final o/p is being sent to xserver to render onto the frame buffer.

You should remember that you can compile mesa for dri & indirect mode.If you built it for indirect mode, everything taken care in s/w & the final o/p is being sent to xserver.

If you built it for DRI mode & in run time, DRI setup successds, then it will run in DRI mode.But, in run time, the DRI setup can fail and in that case, request will still be sent to xserver but then xserver will by pass them to mesa to render.
Thanks!
Regards,
Baisheng




On Thursday 05 March 2009 04:56:57 am Mustafizur Rahaman wrote:
  
Hi,

I also faced the same problem sometime back , but any how after lot of
debugging and analyzing the code, i have got some sort of understanding,
which i am sharing.If anywhere, my understanding is not correct, i
apologize for that.

Check for these three files  1>glxcmds.c & glxext.c & 2> glxapi.c in
mesa code. If you see the Makefiles, glxcmds.c & glxext.c is built for
direct rendering & glxapi.c is built for indirect rendering, not both of
them are built at the same time with the client program.

So, let's take glxgear.c code for example and track the code flow, e.g.
following would be the code flow for glXCreateContext for indirect
rendering case..

glXCreateContext==>Fake_glXCreateContext==>XMesaCreateContext==>_mesa_initi
alize_context==>_mesa_init_exec_table==>Inside here, you can see all the
mesa s/w functions are initialized.

For direct rendering case, the following would be the flow...

glXCreateContext==>XF86DRICreateContextWithConfig==> Then it goes to dri
driver's create context and like this...

I would request you to debug the code for indirect rendering for glxgear
and see the code flow.And paralelly, try to follow the code flow for
direct rendering(by code reading if you can't debug)..that's the way i
followed...

Have patient..because believe me, you will need that.. :-)

Regs,
Rahaman.

Wang Baisheng wrote:
    
Dear all,

Now I am studying the DRI. But I have some questions and I can not get
more information from internet. So would you please give me some
information for my following questions:

How glx extension requests are dispatched to mesa for software render?
And how glx extension requests are dispatched to DRI driver ? And I also
find in x server 1.3, there is a glcore, but in x server 1.5, the glcore
is disappear.

Thanks!
Regards,
Baisheng
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