Peter Hutterer wrote:
> They are stored in floats, so we might as well take them like they are. Plus,
> this way keith's mouse can be configured to his liking.
Ok with me, but for the protocol: I stored them as floats mainly because
 I store them reciprocal (to save cycles).

E.g. a deceleartion of 1.3 means the response is a bit quirky on very
slow moves since in that case a mickey causes a pixel move with varying
probability. 1:n (pixel:mickey) is more predictable. So it was
intentionally int.
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