I ported vesa to use the VBE service back in:

    commit 55f585a15f42ffe028ff37ea1f63543795dbf56e
    Author: Adam Jackson <[email protected]>
    Date:   Fri Sep 18 17:02:16 2009 -0400

        Use VBE palette load, not VGA banging.

I'm reasonably sure that worked on all the hardware I had handy at the
time. But it doesn't work in seabios, which means 8bpp is broken under
qemu.

We query this API early in initialization, and if it fails ->savedPal
will be NULL, so use that as the hint to fall back to VGA banging.

Signed-off-by: Adam Jackson <[email protected]>
---
 src/vesa.c | 21 +++++++++++++++++++++
 1 file changed, 21 insertions(+)

diff --git a/src/vesa.c b/src/vesa.c
index cbf6773..3f5b81c 100644
--- a/src/vesa.c
+++ b/src/vesa.c
@@ -1356,6 +1356,27 @@ VESALoadPalette(ScrnInfoPtr pScrn, int numColors, int 
*indices,
     int i, idx;
     int base;
 
+    if (!pVesa->savedPal) {
+#define VESADACDelay()                                                        \
+       do {                                                                   \
+          (void)inb(pVesa->ioBase + VGA_IOBASE_COLOR + VGA_IN_STAT_1_OFFSET); \
+          (void)inb(pVesa->ioBase + VGA_IOBASE_COLOR + VGA_IN_STAT_1_OFFSET); \
+       } while (0)
+
+       for (i = 0; i < numColors; i++) {
+          idx = indices[i];
+          outb(pVesa->ioBase + VGA_DAC_WRITE_ADDR, idx);
+          VESADACDelay();
+          outb(pVesa->ioBase + VGA_DAC_DATA, colors[idx].red);
+          VESADACDelay();
+          outb(pVesa->ioBase + VGA_DAC_DATA, colors[idx].green);
+          VESADACDelay();
+          outb(pVesa->ioBase + VGA_DAC_DATA, colors[idx].blue);
+          VESADACDelay();
+       }
+       return;
+    }
+
     if (pVesa->pal == NULL)
        pVesa->pal = calloc(1, sizeof(CARD32) * 256);
 
-- 
2.14.3

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