Keith Packard <[email protected]> writes: > [ Unknown signature status ] > Eric Anholt <[email protected]> writes: > >> +/* Include the enums here for the moment, to keep from needing to bump >> epoxy. */ >> +#ifndef GL_TILE_RASTER_ORDER_FIXED_MESA >> +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 >> +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 >> +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA >> +#endif > > Yuck, but whatever. >> @@ -611,34 +633,36 @@ glamor_copy_needs_temp(DrawablePtr src, >> if (!glamor_priv->has_nv_texture_barrier) >> return TRUE; > > Looks like you're also requiring nv_texture_barrier to use the new > extension?
texture_barrier is an explicit requirement of the new extension (it's how get caches flushed between different overlapping blits).
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