[email protected] writes:

> From: Michal Srb <[email protected]>
>
> Previously the timer would not reset if the sprite changed and timer from a
> previous animated cursor was pending. That caused trouble with non-looped
> animated cursors that use very long delay on the last frame to prevent 
> looping.
> No animation played after such non-looped animation played once.

Reviewed-by: Keith Packard <[email protected]>

-- 
-keith

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