Eric Anholt <[email protected]> writes: > Scissors provide a critical hint to tiled renderers as to what tiles > need to be load/stored because they could be modified by the > rendering. > > The bounds calculation here is limited to when we have a small number > of rects (large enough to cover rounded window corners, but probably > not xeyes) to avoid overhead on desktop GL. > > No performance difference on i965 with x11perf -rect1 -repeat 1 -reps > 10000 (n=50) > > v2: Clamp rectangle bounds addition.
For the series:
Reviewed-by: Keith Packard <[email protected]>
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-keith
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