Emil Velikov <[email protected]> writes: > Otherwise we'll fail miserably later on as we try to use > glEGLImageTargetTexture2DOES.
I thought this had been implied by other extensions we check for, but I don't see it. I think this would go next to the EGL_EXT_image_dma_buf_import check -- we won't use it unless we're doing the other import/export paths, right?
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