On Fri, Jan 16, 2015 at 10:44 AM, Keith Packard <[email protected]> wrote:
> Pass the inverse of the texture size to glamor vertex shaders so that
> we multiply by that instead of dividing by the size as multiplication
> is generally faster than division.
>
> Signed-off-by: Keith Packard <[email protected]>

Makes sense to me.

Reviewed-by: Matt Turner <[email protected]>
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