On Fri, Jan 16, 2015 at 10:44 AM, Keith Packard <[email protected]> wrote: > Pass the inverse of the texture size to glamor vertex shaders so that > we multiply by that instead of dividing by the size as multiplication > is generally faster than division. > > Signed-off-by: Keith Packard <[email protected]>
Makes sense to me. Reviewed-by: Matt Turner <[email protected]> _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
