"Jasper St. Pierre" <[email protected]> writes: > On a UMA system, that's effectively free. With a triangle fan and > glMultiDrawElements, you can get it down to four, same as a quad. Though > I'm not sure if mesa fully supports glMultiDrawElements. > > I believe mesa supports primitive reset, so with a triangle fan and > primitive reset, you can get it down to five indices per quad.
The only interesting question is what hardware that doesn't do quads wants; offering an alternative path is fine, we just need to make it actually useful :-) -- -keith
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