Adam Jackson <[email protected]> writes:

>          if (pChild->mapped) {
> -            pChild->realized = TRUE;
> +            pChild->realized = pChild->parent->realized;
>              pChild->viewable = (pChild->drawable.class == InputOutput);

viewable == realized && class == InputOutput.

> -    if (wasViewable) {
> -        if (anyMarked) {
> -            if (pLayerWin->parent == pWin)
> -                (*pScreen->MarkWindow) (pWin);
> -            else {
> -                WindowPtr ptmp;
> +    if (wasPaintable && anyMarked) {

I realize this is a sensible cleanup, but it's making verifying the
patch a lot harder because of the whitespace changes...



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