Is this the issue in KDE that when I start a game I have to toggle compositing a couple of times to get it rendering? On 6 Oct 2014 07:39, "Chris Wilson" <[email protected]> wrote:
> On Mon, Oct 06, 2014 at 11:04:51AM +0900, Michel Dänzer wrote: > > On 05.10.2014 16:06, Chris Wilson wrote: > > >I was looking at a bug report today of intel/ati prime and noticed a > > >number of sna_share_pixmap_backing() failures (called from > > >DRI2UpdatePrime). These were failing as the request was for the scanout > > >buffer (which is tiled and so we refuse to share it, and since it is > > >already on the scanout we refuse to change tiling). > > > > > >But looking at radeon_dri2_copy_region2(), if DRI2UpdatePrime() fails, > > >the copy is aborted and the update lost. If the copy is made to the > > >normal window drawable is that enough for it to be propagated back > > >through damage tracking? > > > > Have you asked the reporter of that bug to test your patch? > > They didn't notice the issue, presumably because it only happens quite > early in the DE startup. However, I do remember Dave mentioning what > seemed to be a similar issue: a peristent blank window. Hence the > inquisitive nature of the patch. > -Chris > > -- > Chris Wilson, Intel Open Source Technology Centre > _______________________________________________ > dri-devel mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/dri-devel >
_______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
