Am 2014-03-14 07:30, schrieb Keith Packard:
diff --git a/glamor/glamor_polyops.c b/glamor/glamor_polyops.c
index 1484d80..eac1688 100644
--- a/glamor/glamor_polyops.c
+++ b/glamor/glamor_polyops.c
@@ -27,17 +27,93 @@
  */

 #include "glamor_priv.h"
+#include "glamor_transform.h"
+
+static const glamor_facet glamor_facet_point = {
+    .name = "poly_point",
+    .vs_vars = "attribute vec2 primitive;\n",
+    .vs_exec = GLAMOR_POS(gl_Position, primitive),
+};

 static Bool
-_glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+_glamor_poly_point(DrawablePtr drawable, GCPtr gc, int mode, int npt,
                    DDXPointPtr ppt, Bool fallback)
 {
-    if (!fallback && glamor_ddx_fallback_check_gc(pGC)
-        && glamor_ddx_fallback_check_pixmap(pDrawable))
+    ScreenPtr screen = drawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+    glamor_program *prog = &glamor_priv->point_prog;
+    glamor_pixmap_private *pixmap_priv;
+    int nbox = RegionNumRects(gc->pCompositeClip);
+    BoxPtr box = RegionRects(gc->pCompositeClip);
+    int off_x, off_y;
+    GLshort *vbo_ppt;
+    char *vbo_offset;
+    int box_x, box_y;
+
+    if (!fallback && glamor_ddx_fallback_check_gc(gc)
+        && glamor_ddx_fallback_check_pixmap(drawable))
         return FALSE;

-    miPolyPoint(pDrawable, pGC, mode, npt, ppt);
+    pixmap_priv = glamor_get_pixmap_private(pixmap);
+    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+        goto bail;
+
+    glamor_get_context(glamor_priv);
+
+    if (prog->failed) {
+        glamor_put_context(glamor_priv);

Why don't you check this issue before calling glamor_get_context?

+        goto bail;
+    }
+
+    if (!prog->prog) {
+        if (!glamor_build_program(screen, prog,
+                                  &glamor_facet_point,
+                                  &glamor_fill_solid))

What do you think about a small API change for glamor_build_program?
imo it would be cleaner to just call glamor_build_program everytime and do the fail/successful and already build checks there. Here we don't care about everything else but true/false.

+        {
+            glamor_put_context(glamor_priv);
+            goto bail;
+        }
+    }
+
+    if (!glamor_use_program(pixmap, gc, prog)) {
+        glamor_put_context(glamor_priv);
+        goto bail;
+    }
+
+    vbo_ppt = glamor_get_vbo_space(screen, npt * (2 * sizeof
(INT16)), &vbo_offset);
+    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
0, vbo_offset);
+    memcpy(vbo_ppt, ppt, npt * (2 * sizeof (INT16)));
+    glamor_put_vbo_space(screen);
+
+    glEnable(GL_SCISSOR_TEST);
+
+    glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
+        glamor_set_destination_drawable(drawable, box_x, box_y, TRUE,
prog->matrix_uniform, &off_x, &off_y);
+
+        while (nbox--) {

How often does this loop iterate typically?
Maybe it's worth to think about a way to also upload all boxes.

+            glScissor(box->x1 + off_x,
+                      box->y1 + off_y,
+                      box->x2 - box->x1,
+                      box->y2 - box->y1);
+            box++;

I guess box must be reseted in the pixmap_loop.

+            glDrawArrays(GL_POINTS, 0, npt);
+        }
+    }

+    glDisable(GL_SCISSOR_TEST);
+    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);

We are used to also disable the gl program here unnecessaryly.
I want to strip them all, so I'm fine without it, but it isn't fair for a performance comparison.

+
+    glamor_put_context(glamor_priv);
+
+    glamor_priv->state = RENDER_STATE;
+    glamor_priv->render_idle_cnt = 0;
+
+    return TRUE;
+
+bail:
+    miPolyPoint(drawable, gc, mode, npt, ppt);
     return TRUE;
 }

@@ -55,6 +131,14 @@ glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr
pGC, int mode, int npt,
     return _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, FALSE);
 }

+void
+glamor_fini_point_shader(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+
+    glamor_delete_program(screen, &glamor_priv->point_prog);
+}
+
 static Bool
 _glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
                      xSegment *pSeg, Bool fallback)
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