On 11/17/2013 12:01 AM, Keith Packard wrote:
> Adding _X_HIDDEN doesn't actually maange to hide these functions as
> the compiler refuses to change the visibility from what was declared
> in gl.h
> 
> Signed-off-by: Keith Packard <[email protected]>
> ---
>  glx/glxstubs.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/glx/glxstubs.c b/glx/glxstubs.c
> index 69bc004..99f1cba 100644
> --- a/glx/glxstubs.c
> +++ b/glx/glxstubs.c
> @@ -34,7 +34,7 @@
>  #include "glxserver.h"
>  
>  #define thunk(name, type, call_args, ...) \
> -    _X_HIDDEN void name(__VA_ARGS__) { \
> +    GLAPI void APIENTRY name(__VA_ARGS__) { \
>       static type proc; \
>       if (!proc) proc = __glGetProcAddress(#name); \
>       proc call_args; \
> 

Yeah.... this can't work reliably and is generally yucky.  I'm curious
why Adam didn't just use the GLEW trick of having a #define glFoo that
calls through a function pointer _glewFoo.  I think Waffle does
something similar... but is much more clever than GLEW by avoiding the
need for a glewInit function.

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