Mesa doesn't implement these anymore, never really did outside of swrast
anyway.

Signed-off-by: Adam Jackson <[email protected]>
---
 glx/glxscreens.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/glx/glxscreens.c b/glx/glxscreens.c
index 6a07af9..78769f4 100644
--- a/glx/glxscreens.c
+++ b/glx/glxscreens.c
@@ -128,7 +128,6 @@ static const char GLServerExtensions[] =
     "GL_NV_blend_square "
     "GL_NV_depth_clamp "
     "GL_NV_fog_distance "
-    "GL_NV_fragment_program "
     "GL_NV_fragment_program_option "
     "GL_NV_fragment_program2 "
     "GL_NV_light_max_exponent "
@@ -139,9 +138,6 @@ static const char GLServerExtensions[] =
     "GL_NV_texture_env_combine4 "
     "GL_NV_texture_expand_normal "
     "GL_NV_texture_rectangle "
-    "GL_NV_vertex_program "
-    "GL_NV_vertex_program1_1 "
-    "GL_NV_vertex_program2 "
     "GL_NV_vertex_program2_option "
     "GL_NV_vertex_program3 "
     "GL_OES_compressed_paletted_texture "
-- 
1.8.3.1

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