Peter Hutterer <[email protected]> writes:

> Signed-off-by: Peter Hutterer <[email protected]>

Ok, this took more review than I would have though. Changing the return
value assumes that all callers will be happy with the new value, in this
case, I'm betting that no-one actually uses the value at this
point. Here's an inverse call graph:

DeliverTouchEmulatedEvent
        DeliverEmulatedMotionEvent              Ignores value
        DeliverTouchBeginEvent
                DeliverTouchEvent
                        DeliverTouchEvents      Ignores value
        DeliverTouchEndEvent
                DeliverTouchEvent
                        DeliverTouchEvents      Ignores value

In no case do these functions actually look at the value, they simply
pass it up the call chain. Therefore, this patch will have 'no effect'.

Reviewed-by: Keith Packard <[email protected]>

-- 
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