On Wed, Dec 19, 2012 at 06:42:38PM +0100, [email protected] wrote: > From: Carlos Garnacho <[email protected]> > > Different miPointerSpriteFuncRec implementations do a varying > business at ultimately calling miPointerUpdateSprite(), this > particularly fails when using the plain mi sprite on touch events, > where the sprite is just moved/updated on cursor changes. > > So, ensure miPointerUpdateSprite() is called generically for > pointer emulating touch events as with regular motion events. > > Signed-off-by: Carlos Garnacho <[email protected]> > --- > mi/mieq.c | 6 +++++- > 1 file changed, 5 insertions(+), 1 deletion(-) > > diff --git a/mi/mieq.c b/mi/mieq.c > index b2c7769..d374b28 100644 > --- a/mi/mieq.c > +++ b/mi/mieq.c > @@ -623,7 +623,11 @@ mieqProcessInputEvents(void) > mieqProcessDeviceEvent(dev, &event, screen); > > /* Update the sprite now. Next event may be from different device. */ > - if (event.any.type == ET_Motion && master) > + if (master && > + (event.any.type == ET_Motion || > + ((event.any.type == ET_TouchBegin || > + event.any.type == ET_TouchUpdate) && > + event.device_event.flags & TOUCH_POINTER_EMULATED))) > miPointerUpdateSprite(dev); > > #ifdef XQUARTZ > -- > 1.8.0.1
both merged, thanks. Cheers, Peter > _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
