On 12/13/2011 02:31 PM, Adam Jackson wrote:
Before:
40000000 trep @ 0.0009 msec (1148346.9/sec): PutImage 10x10 square
60000000 trep @ 0.0005 msec (2091666.1/sec): ShmPutImage 10x10 square
After:
40000000 trep @ 0.0008 msec (1191807.5/sec): PutImage 10x10 square
60000000 trep @ 0.0005 msec (2180983.0/sec): ShmPutImage 10x10 square
Signed-off-by: Adam Jackson<[email protected]>
---
miext/damage/damage.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/miext/damage/damage.c b/miext/damage/damage.c
index d791211..dd4026b 100644
--- a/miext/damage/damage.c
+++ b/miext/damage/damage.c
@@ -437,9 +437,13 @@ damageValidateGC(GCPtr pGC,
unsigned long changes,
DrawablePtr pDrawable)
{
+ drawableDamage(pDrawable);
DAMAGE_GC_FUNC_PROLOGUE (pGC);
(*pGC->funcs->ValidateGC)(pGC, changes, pDrawable);
- pGCPriv->ops = pGC->ops; /* just so it's not NULL */
+ if (pDamage)
+ pGCPriv->ops = pGC->ops; /* just so it's not NULL */
+ else
+ pGCPriv->ops = NULL;
DAMAGE_GC_FUNC_EPILOGUE (pGC);
}
I think this needs to be accompanied by a change to DamageRegister (or
miDamageRegister) to bump the drawable's serial number, or else creating
a Damage object on a drawable won't cause GCs that are already validated
against it to have the damage ops hooked in.
-- Aaron
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