On Sat, 30 Oct 2010 18:07:19 +0200, Michel Dänzer <[email protected]> wrote:
> Right, but as long as there's at least one rendering operation in > between, at that point EXA will synchronize the pixmap copies according > to the accumulated pending damage. That's the assumption broken by your > change. Eric's patch just catches a few non-rendering paths where post-op damage would not generate Damage events, as DamageRegionProcessPending would never have been invoked. For all rendering paths, it changes nothing (the change in EXA simply calls DamageDamageRegion instead of the equivalent in-line sequence of DamageRegionAppend followed by DamageRegionProcessPending). -- [email protected]
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