Maarten Maathuis <[email protected]> writes:

> I had a closer look, and the only worry is fbRasterizeEdges.

Ok, I'll buy that it could be a real performance issue if the mask
ends up thrashing back and forth between host and video
memory. 

However, trapezoid rasterization always happens to a temporary alpha
mask, which really should never be in video memory.


Soren



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