My understanding is that we should do rgb *= a in the shader. Writing tests for this is on my todo list, but very close to the bottom.
(Sorry for the top post. Stupid android mail program) Henri Verbeet <hverb...@gmail.com> schrieb: >On 5 September 2013 10:42, Stefan Dösinger <ste...@codeweavers.com> >wrote: >> Yes, we don't actually support those, but that's wined3d's problem, >not >> ddraw's. >We do. The difference between DXT2/DXT3 and DXT4/DXT5 is just a >convention wrt. storing pre-multiplied alpha or not, there's no >difference in the actual encoding. -- Diese Nachricht wurde von meinem Mobiltelefon mit Kaiten Mail gesendet.